A review of the use of virtual reality head-mounted displays in education and training

Research output: Contribution to journalReviewResearchpeer-review

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A review of the use of virtual reality head-mounted displays in education and training. / Jensen, Lasse; Konradsen, Flemming.

In: Education and Information Technologies, Vol. 23, No. 4, 2018, p. 1515-1529.

Research output: Contribution to journalReviewResearchpeer-review

Harvard

Jensen, L & Konradsen, F 2018, 'A review of the use of virtual reality head-mounted displays in education and training', Education and Information Technologies, vol. 23, no. 4, pp. 1515-1529. https://doi.org/10.1007/s10639-017-9676-0

APA

Jensen, L., & Konradsen, F. (2018). A review of the use of virtual reality head-mounted displays in education and training. Education and Information Technologies, 23(4), 1515-1529. https://doi.org/10.1007/s10639-017-9676-0

Vancouver

Jensen L, Konradsen F. A review of the use of virtual reality head-mounted displays in education and training. Education and Information Technologies. 2018;23(4):1515-1529. https://doi.org/10.1007/s10639-017-9676-0

Author

Jensen, Lasse ; Konradsen, Flemming. / A review of the use of virtual reality head-mounted displays in education and training. In: Education and Information Technologies. 2018 ; Vol. 23, No. 4. pp. 1515-1529.

Bibtex

@article{d0ed9c608c274454a9e2c369d65260f3,
title = "A review of the use of virtual reality head-mounted displays in education and training",
abstract = "In the light of substantial improvements to the quality and availability of virtual reality (VR) hardware seen since 2013, this review seeks to update our knowledge about the use of head-mounted displays (HMDs) in education and training. Following a comprehensive search 21 documents reporting on experimental studies were identified, quality assessed, and analysed. The quality assessment shows that the study quality was below average according to the Medical Education Research Study Quality Instrument, especially for the studies that were designed as user evaluations of educational VR products. The review identified a number of situations where HMDs are useful for skills acquisition. These include cognitive skills related to remembering and understanding spatial and visual information and knowledge; psychomotor skills related to head-movement, such as visual scanning or observational skills; and affective skills related to controlling your emotional response to stressful or difficult situations. Outside of these situations the HMDs had no advantage when compared to less immersive technologies or traditional instruction and in some cases even proved counterproductive because of widespread cybersickness, technological challenges, or because the immersive experience distracted from the learning task.",
keywords = "Education, Educational technology, Head-mounted display (HMD), Simulation, Training, Virtual reality (VR)",
author = "Lasse Jensen and Flemming Konradsen",
year = "2018",
doi = "10.1007/s10639-017-9676-0",
language = "English",
volume = "23",
pages = "1515--1529",
journal = "Education and Information Technologies",
issn = "1360-2357",
publisher = "Springer",
number = "4",

}

RIS

TY - JOUR

T1 - A review of the use of virtual reality head-mounted displays in education and training

AU - Jensen, Lasse

AU - Konradsen, Flemming

PY - 2018

Y1 - 2018

N2 - In the light of substantial improvements to the quality and availability of virtual reality (VR) hardware seen since 2013, this review seeks to update our knowledge about the use of head-mounted displays (HMDs) in education and training. Following a comprehensive search 21 documents reporting on experimental studies were identified, quality assessed, and analysed. The quality assessment shows that the study quality was below average according to the Medical Education Research Study Quality Instrument, especially for the studies that were designed as user evaluations of educational VR products. The review identified a number of situations where HMDs are useful for skills acquisition. These include cognitive skills related to remembering and understanding spatial and visual information and knowledge; psychomotor skills related to head-movement, such as visual scanning or observational skills; and affective skills related to controlling your emotional response to stressful or difficult situations. Outside of these situations the HMDs had no advantage when compared to less immersive technologies or traditional instruction and in some cases even proved counterproductive because of widespread cybersickness, technological challenges, or because the immersive experience distracted from the learning task.

AB - In the light of substantial improvements to the quality and availability of virtual reality (VR) hardware seen since 2013, this review seeks to update our knowledge about the use of head-mounted displays (HMDs) in education and training. Following a comprehensive search 21 documents reporting on experimental studies were identified, quality assessed, and analysed. The quality assessment shows that the study quality was below average according to the Medical Education Research Study Quality Instrument, especially for the studies that were designed as user evaluations of educational VR products. The review identified a number of situations where HMDs are useful for skills acquisition. These include cognitive skills related to remembering and understanding spatial and visual information and knowledge; psychomotor skills related to head-movement, such as visual scanning or observational skills; and affective skills related to controlling your emotional response to stressful or difficult situations. Outside of these situations the HMDs had no advantage when compared to less immersive technologies or traditional instruction and in some cases even proved counterproductive because of widespread cybersickness, technological challenges, or because the immersive experience distracted from the learning task.

KW - Education

KW - Educational technology

KW - Head-mounted display (HMD)

KW - Simulation

KW - Training

KW - Virtual reality (VR)

U2 - 10.1007/s10639-017-9676-0

DO - 10.1007/s10639-017-9676-0

M3 - Review

AN - SCOPUS:85035101199

VL - 23

SP - 1515

EP - 1529

JO - Education and Information Technologies

JF - Education and Information Technologies

SN - 1360-2357

IS - 4

ER -

ID: 188744981