Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Creating wheelchair-controlled video games : Challenges and opportunities when involving young people with mobility impairments and game design experts. / Gerling, Kathrin M; Linehan, Conor; Kirman, Ben; Kalyn, Michael R; Evans, Adam B.; Hicks, Kieran C.

In: International Journal of Human-Computer Studies, Vol. 94, 2016, p. 64-73.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Gerling, KM, Linehan, C, Kirman, B, Kalyn, MR, Evans, AB & Hicks, KC 2016, 'Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts', International Journal of Human-Computer Studies, vol. 94, pp. 64-73. https://doi.org/10.1016/j.ijhcs.2015.08.009

APA

Gerling, K. M., Linehan, C., Kirman, B., Kalyn, M. R., Evans, A. B., & Hicks, K. C. (2016). Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94, 64-73. https://doi.org/10.1016/j.ijhcs.2015.08.009

Vancouver

Gerling KM, Linehan C, Kirman B, Kalyn MR, Evans AB, Hicks KC. Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies. 2016;94:64-73. https://doi.org/10.1016/j.ijhcs.2015.08.009

Author

Gerling, Kathrin M ; Linehan, Conor ; Kirman, Ben ; Kalyn, Michael R ; Evans, Adam B. ; Hicks, Kieran C. / Creating wheelchair-controlled video games : Challenges and opportunities when involving young people with mobility impairments and game design experts. In: International Journal of Human-Computer Studies. 2016 ; Vol. 94. pp. 64-73.

Bibtex

@article{6066c4c050ad480daed49693779f6755,
title = "Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts",
abstract = "Although participatory design (PD) is currently the most acceptable and respectful process we have for designing technology, recent discussions suggest that there may be two barriers to the successful application of PD to the design of digital games: First, the involvement of audiences with special needs can introduce new practical and ethical challenges to the design process. Second, the use of non-experts in game design roles has been criticised in that participants lack skills necessary to create games of appropriate quality. To explore how domain knowledge and user involvement influence game design, we present results from two projects that addressed the creation of movement-based wheelchair-controlled video games from different perspectives. The first project was carried out together with a local school that provides education for young people with special needs, where we invited students who use wheelchairs to take part in design sessions. The second project involved university students on a game development course, who do not use wheelchairs, taking on the role of expert designers. They were asked to design concepts for wheelchair-controlled games as part of a final-year course on game design. Our results show that concepts developed by both groups were generally suitable examples of wheelchair-controlled motion-based video games, but we observed differences regarding level of detail of game concepts, and ideas of disability. Additionally, our results show that the design exercise exposed vulnerabilities in both groups, outlining that the risk of practical and emotional vulnerability needs to be considered when working with the target audience as well as expert designers.",
keywords = "Faculty of Science, Participatory design, Game design, Accessibility, Use of wheelchairs",
author = "Gerling, {Kathrin M} and Conor Linehan and Ben Kirman and Kalyn, {Michael R} and Evans, {Adam B.} and Hicks, {Kieran C}",
year = "2016",
doi = "10.1016/j.ijhcs.2015.08.009",
language = "English",
volume = "94",
pages = "64--73",
journal = "International Journal of Human-Computer Studies",
issn = "1071-5819",
publisher = "Academic Press",

}

RIS

TY - JOUR

T1 - Creating wheelchair-controlled video games

T2 - Challenges and opportunities when involving young people with mobility impairments and game design experts

AU - Gerling, Kathrin M

AU - Linehan, Conor

AU - Kirman, Ben

AU - Kalyn, Michael R

AU - Evans, Adam B.

AU - Hicks, Kieran C

PY - 2016

Y1 - 2016

N2 - Although participatory design (PD) is currently the most acceptable and respectful process we have for designing technology, recent discussions suggest that there may be two barriers to the successful application of PD to the design of digital games: First, the involvement of audiences with special needs can introduce new practical and ethical challenges to the design process. Second, the use of non-experts in game design roles has been criticised in that participants lack skills necessary to create games of appropriate quality. To explore how domain knowledge and user involvement influence game design, we present results from two projects that addressed the creation of movement-based wheelchair-controlled video games from different perspectives. The first project was carried out together with a local school that provides education for young people with special needs, where we invited students who use wheelchairs to take part in design sessions. The second project involved university students on a game development course, who do not use wheelchairs, taking on the role of expert designers. They were asked to design concepts for wheelchair-controlled games as part of a final-year course on game design. Our results show that concepts developed by both groups were generally suitable examples of wheelchair-controlled motion-based video games, but we observed differences regarding level of detail of game concepts, and ideas of disability. Additionally, our results show that the design exercise exposed vulnerabilities in both groups, outlining that the risk of practical and emotional vulnerability needs to be considered when working with the target audience as well as expert designers.

AB - Although participatory design (PD) is currently the most acceptable and respectful process we have for designing technology, recent discussions suggest that there may be two barriers to the successful application of PD to the design of digital games: First, the involvement of audiences with special needs can introduce new practical and ethical challenges to the design process. Second, the use of non-experts in game design roles has been criticised in that participants lack skills necessary to create games of appropriate quality. To explore how domain knowledge and user involvement influence game design, we present results from two projects that addressed the creation of movement-based wheelchair-controlled video games from different perspectives. The first project was carried out together with a local school that provides education for young people with special needs, where we invited students who use wheelchairs to take part in design sessions. The second project involved university students on a game development course, who do not use wheelchairs, taking on the role of expert designers. They were asked to design concepts for wheelchair-controlled games as part of a final-year course on game design. Our results show that concepts developed by both groups were generally suitable examples of wheelchair-controlled motion-based video games, but we observed differences regarding level of detail of game concepts, and ideas of disability. Additionally, our results show that the design exercise exposed vulnerabilities in both groups, outlining that the risk of practical and emotional vulnerability needs to be considered when working with the target audience as well as expert designers.

KW - Faculty of Science

KW - Participatory design

KW - Game design

KW - Accessibility

KW - Use of wheelchairs

U2 - 10.1016/j.ijhcs.2015.08.009

DO - 10.1016/j.ijhcs.2015.08.009

M3 - Journal article

VL - 94

SP - 64

EP - 73

JO - International Journal of Human-Computer Studies

JF - International Journal of Human-Computer Studies

SN - 1071-5819

ER -

ID: 143922707