Designing movement-based play with young people using powered wheelchairs

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • Kathrin M Gerling
  • Kieran C Hicks
  • Michael R Kalyn
  • Evans, Adam B.
  • Conor Linehan
Young people using powered wheelchairs have limited access to engaging leisure activities. We address this issue through a two-stage project; 1) the participatory development of a set of wheelchair-controlled, movement-based games (with 9 participants at a school that provides education for young people who have special needs) and 2) three case studies (4 participants) exploring player perspectives on a set of three wheelchair-controlled casual games. Our results show that movement-based playful experiences are engaging for young people using powered wheelchairs. However, the participatory design process and case studies also reveal challenges for game accessibility regarding the integration of movement in games, diversity of abilities among young people using powered wheelchairs, and the representation of disability in games. In our paper, we explore how to address those challenges in the development of accessible, empowering movement-based games, which is crucial to the wider participation of young people using powered wheelchairs in play.
Original languageEnglish
Title of host publicationCHI '16 : Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Number of pages12
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Publication date2016
Pages4447-4458
ISBN (Electronic)978-1-4503-3362-7
DOIs
Publication statusPublished - 2016
Eventthe 2016 CHI Conference - Santa Clara, California, USA
Duration: 7 May 201612 May 2016

Conference

Conferencethe 2016 CHI Conference
LocationSanta Clara, California, USA
Periode07/05/201612/05/2016

    Research areas

  • Faculty of Science - Games, Accessibility, Participatory design, Computer games

ID: 179091806